| Name |
URL |
Grade level |
Topic |
Description |
Comment |
|
| Euclid's Elements |
http://aleph0.clarku.edu/~djoyce/... |
9 to 12 |
geometry |
Sketchpad type diagrams
illustrating Euclid's Elements |
| Icosahedron |
http://aleph0.clarku.edu/~djoyce/... |
9 to 12 |
geometry |
Views of an icosahedron |
| Cosine
graph |
http://chuwm.tripod.com/gsp/... |
9 to 12 |
trigonometry |
Generates the cosine curve by
moving a point on the unit circle |
| Sine
graph |
http://chuwm.tripod.com/gsp/... |
9 to 12 |
trigonometry |
Generates the sine curve by
moving a point on the unit circle |
|
http://chuwm.tripod.com/gsp/trigo.htm |
9 to 12 |
trigonometry |
Shows the values of trig
functions using a triangle in the unit circle. User can move a point around the circle to change the angle |
|
http://dogfeathers.com/java/hyprcube.html |
|
geometry |
Displays representation of a 4-D
cube |
|
http://java.about.com/... |
K-12 |
various |
Listing of many mostly
elementary web sites in various subjects |
not reviewed |
|
http://math.furman.edu/~dcs/... |
12 |
calculus |
Shows the slope of a secant line
to a curve. User can move the line
interactively. The function cannot be
changed and is not given. |
|
http://www.calvin.edu/~rpruim/... |
12 |
calculus |
Shows the slope of a secant line
to a curve. User can move the line
interactively. There are a few
choices of functions. The user can zoom
in and out. The user is asked to
determine if there are vertical or horizontal tangents for two functions. |
|
http://www.frontiernet.net/%7Eimaging/... |
9 to 12 |
vectors |
Shows addition and subtraction
of users vectors on cartesian plane |
|
http://www.ies.co.jp/math/java/calc/... |
9 to 12 |
calculus |
Shows the slope of a secant line
to a curve. User can move the line
interactively. The function cannot be
changed and is not given. The slope
is shown as a vertical line. User can
also move the point of tangency. |
|
http://www.ies.co.jp/math/java/comp/... |
9 to 12 |
complex numbers |
Applets displaying the proerties
of complex numbers |
|
http://www.ies.co.jp/math/java/conics/... |
9 to 12 |
conics |
Applets displaying the
properties of conic sections |
|
http://www.ies.co.jp/math/java/index.html |
|
various |
Index for all applets from IES |
|
http://www.ies.co.jp/math/java/... |
12 |
calculus |
Show the graph of the
derivative of sin x |
|
http://www.ies.co.jp/math/java/... |
7 to 9 |
geometry |
Leads user to find the sum of
the exterior angles of a polygon |
|
http://www.ies.co.jp/math/java/... |
9 to 12 |
trigonometry |
Shows the graph of sin x generated from the unit circle. |
|
http://www.ies.co.jp/math/java/... |
7 to 12 |
geometry |
Challenges user to
"prove" the Pythagorean theorem by dissection. |
|
http://www.ies.co.jp/math/java/... |
12 |
calculus |
Shows the volume of a solid
showing cross-sections. User can
change the number of cross-sections and rotate the diagram. |
|
http://www.ies.co.jp/math/java/... |
12 |
calculus |
Shows the volume of a solid of
revolution. User can rotate line and
the diagram and display cross-sections. |
|
http://www.ies.co.jp/math/java/... |
9 to 12 |
trigonometry |
Shows how the sine of an angle
is determined from the unit circle. Includes exercises to find angles with given sines. |
|
http://www.ies.co.jp/math/... |
9 to 12 |
vectors |
Applets on operations with
vectors |
|
http://www.ies.co.jp/math/products/calc/... |
9 to 12 |
calculus |
Applets demonstrating limits,
derivatives, and integrals |
|
http://www.ies.co.jp/math/products/geo1/... |
9 to 12 |
geometry |
Basic geometry applets including
parallel lines, angles in polygons, quadrilaterals, congruent and similar
figures |
|
http://www.ies.co.jp/math/products/geo2/... |
9 to 12 |
geometry |
More advanced geometry including
circles and the Pythagorean Theorem |
|
http://www.ies.co.jp/math/products/trig/... |
9 to 12 |
trigonometry |
13 applets about graphs and
values of trigonometric functions |
|
http://www.integretechpub.com/examples/... |
9 to 12 |
calculus |
Shows the area under a curve
using rectangles. User can change the
number of rectangles interactively. There are several choices of functions. |
|
http://www.lightlink.com/sergey/java/java/... |
9 to 12 |
graphing |
this is a function plotter. User can enter a function and xmin and
xmax. |
doesn't work |
|
http://www.math.gatech.edu/~carlen/applets/... |
9 to 12 |
calculus |
Computes areas bounded by up to
3 user-defined curves |
|
http://www.math.gatech.edu/~carlen/applets/... |
9 to 12 |
calculus |
Demonstrates epsilon-delta
definition of continuity |
|
http://www.math.gatech.edu/~carlen/applets/... |
9 to 12 |
calculus |
Shows solution of fixed point
equation by iteration |
|
http://www.math.ohio-state.edu/%7Ebtk/Pascal/ |
9 to 12 |
number theory |
Displays patterns on Pascal's
triangle modulo n |
|
http://www.math.ubc.ca/%7Emorey/java/pyth/ |
9 to 12 |
geometry |
Steps through a proof of the
Pythagorean Theorem |
|
http://www.math.umn.edu/~garrett/qy/... |
9 to 12 |
calculus |
Animated display of a secant
line approaching tangency. No
interactivity. Function is not defined. Slope is not quantified. |
|
http://www.math.unl.edu/~jorr/java/html/... |
9 to 12 |
calculus |
Shows the area under a curve
using rectangles. User can change the
number of rectangles interactively. The user can supply the function and the upper and lower bounds. |
|
http://www.mste.uiuc.edu/java/ |
|
various |
50 applets |
reviewed and broken out |
|
http://www.phy.ntnu.edu.tw/java/abc/... |
9 to 12 |
geometry |
Steps through a proof of the
Pythagorean Theorem |
|
http://www.phy.ntnu.edu.tw/java/vector/... |
9 to 12 |
vectors |
Shows how to add and subtract
vectors |
|
http://www.shodor.org/interactivate/activities/... |
9 to 12 |
statistics |
Displays box plots for given or
user supplied data |
|
http://www.shodor.org/interactivate/activities/... |
9 to 12 |
statistics |
Displays box plots for given or
user supplied data by category |
|
http://www.shodor.org/interactivate/activities/... |
9 to 12 |
statistics |
Displays histograms for 6 given
data sets or user supplied data. User
can change intervals interactively. |
|
|
http://www.shodor.org/interactivate/activities/... |
9 to 12 |
statistics |
Displays stem and leaf plots for
given or user supplied data |
|
http://www.ugrad.cs.jhu.edu/%7Erussell/... |
9 to 12 |
graphing |
Simulated graphing calculator |
|
http://www-groups.dcs.st-and.ac.uk/~history... |
9 to 12 |
graphing |
Draws any of 56 curves, vary
parameters interactively |
| Factorize |
http://www.shodor.org/interactivate/activities/... |
5 to 8 |
arithmetic |
Learn about
factors through building rectangular arrays on a grid. |
| Factorize
2 |
http://www.shodor.org/interactivate/activities/... |
5
to 8 |
arithmetic |
Learn
about factors through building rectangular arrays on a grid. |
| Converter |
|
5 to 8 |
arithmetic |
Helps students
to convert fractions to decimals and decimals to fractions. |
| Fraction
Pointer |
|
5 to 8 |
arithmetic |
Graphically
determine the value of 2 given fractions represented as points on a number
line then graphically find a fraction whose value is inbetween the value of
the 2 given fractions and determine its value. |
| Bounded
Fraction Pointer |
|
5 to 8 |
arithmetic |
Similar
to "Fraction Pointer" but the user gives the values for the
fractional points on the number line rather than having the computer randomly
generate them. |
| Bounded
Fraction Finder |
|
5 to 8 |
arithmetic |
The
same as "Bounded Fraction Pointer" but there is no arrow to help
the user determine the value of a fraction between the two endpoints. |
| Fraction
Finder |
|
5 to 8 |
arithmetic |
Similar
to "Fraction Pointer" but there is no arrow to help the user
determine the value of a fraction between the two endpoints. |
| Fraction
Sorter |
|
5 to 8 |
arithmetic |
Students
represents fractions by coloring in the approptiate portions of either a
circle or a square, then order those fractions from least to greatest. |
| Fraction
Four |
|
5 to 8 |
arithmetic |
Students play a
generalized version of connect four, gaining the chance to place a piece on
the board by simplifying a fraction. Parameters: Level of difficulty of
fractions to simplify. |
| Arithmetic
Four |
|
5 to 8 |
arithmetic |
A
game like Fraction Four but instead of fraction questions the player must
answer arithmetic questions (addition, subtraction, multiplication, division)
to earn a piece to place on the board. Parameters: time limit, difficulty
level, types of questions |
| Estimator
Four |
|
5 to 8 |
arithmetic |
A
game like Fraction Four but asks the players to estimate the answer within a
given time span. Parameters: time limit, error tolerance, difficulty level |
| Estimator
|
|
5 to 8 |
|
Practice estimation skills by determining the
number of objects, length, or area. Parameters: error tolerance. |
| |
5 to 8 |
arithmetic |
| Comparison
Estimator |
|
5 to 8 |
arithmetic |
Similar to Estimator but compares two sets of
objects. |
| |
5 to 8 |
|
| More
or Less Estimator |
|
5 to 8 |
arithmetic |
Similar to Estimator activity but states a
quantity and asks the user to estimate whether the set of objects is more or
less than the number given. |
| |
5 to 8 |
|
| Venn
Diagrams |
http://www.shodor.org/interactivate/activities/... |
5 to 8 |
sets |
Students
learn about classifying numbers into various categories through answering
questions about Venn Diagrams. |
| Venn
Diagram Shape Sorter |
|
5 to 8 |
sets |
Sort
colored shapes into a Venn Diagram. Appropriate for elementary grades. |
| Sequencer |
|
5 to 8 |
sequences |
Students
learn about number patterns in sequences and recursions by specifying a
starting number, multiplier and add-on. |
| Coloring
Multiples in Pascal's Triangle |
http://www.shodor.org/interactivate/activities/... |
5 to 8 |
arithmetic |
Students
color numbers in Pascal's Triangle by rolling a number and then clicking on
all entries that are multiples of the number rolled, thereby practicing
multiplication tables investigating number patterns, and investigating
fractal patterns. |
| Coloring
Remainders in Pascal's Triangle |
|
5 to 8 |
arithmetic |
Students
color numbers in Pascal's Triangle by rolling a number and then clicking on
all entries that have the same remainder when divided by the number rolled,
thereby practicing multiplication tables, investigating number patterns, and
investigating fractal patterns. |
| Clock
Arithmetic |
|
5 to 8 |
arithmetic |
Students
learn about modular arithmetic operations through working with various types
of clocks. Parameters: Number of hours on the clock. |
| Clock
Wise |
|
5 to 8 |
arithmetic |
Practice
reading a clock. |
| Caesar
Cipher |
|
5 to 8 |
arithmetic |
Students
practice simple arithmetic skills by encoding and decoding messages using an
affine cipher. |
| Caesar
Cipher II |
|
5 to 8 |
arithmetic |
Students
practice simple arithmetic skills by encoding and decoding messages to
determine the form for an affine cipher. |
| Caesar
Cipher III |
|
5 to 8 |
arithmetic |
Students
practice their reasoning and arithmetic skills by decoding messages to
determine the form for an affine cipher. |
| The
Tortoise and Hare Race |
|
9 to 12 |
sequences |
Students
step through the tortoise and hare race, based on Zeno's paradox, to learn
about the multiplication of fractions and about convergence of an infinite
sequence of numbers. |
| Cantor's
Comb |
|
9
to 12 |
calculus |
Students
learn about fractions between 0 and 1 by repeatedly deleting portions of a
line segment, also learning about properties of fractal objects. Parameter:
fraction of the segment to be deleted each time. |
| Pattern
Generator |
|
K
to 8 |
sequences |
Determine
and then continue the pattern generated. |
| Area
Explorer |
|
5
to 8 |
geometry |
Students
are shown shapes on a grid after setting the perimeter and asked to calculate
areas of the shapes. |
| Perimeter
Explorer |
|
5
to 8 |
geometry |
Students
are shown shapes on a grid after setting the area and asked to calculate
perimeters of the shapes. |
| Shape
Explorer |
|
5
to 8 |
geometry |
Students
are shown shapes on a grid and asked to calculate areas and perimeters of the
shapes. |
| Image
Tool |
|
5
to 8 |
geometry |
User
can measure angles, distances, and areas in several different images (choices
include maps, aerial photos, and others). A scale feature allows the user to
set the scale used for measuring distances and areas. |
| TransmoGrapher |
|
9
to 12 |
geometry |
Students
explore the world of translations, reflections, and rotations in the
Cartesian coordinate system by transforming squares, triangles and
parallelograms. Parameters: Shape, x or y translation, x or y reflection,
angle of rotation. |
| TransmoGrapher2 |
|
9
to 12 |
geometry |
An
expanded version of TransmoGrapher which allows reflections across any line
and rotations about any point. It also allows the user to specify the
vertices of the polygon used. Parameters: Polygon, x or y translation, line
of reflection, angle of rotation, point to rotate about. |
| Angles |
|
5
to 8 |
geometry |
Students
practice their knowledge of acute, obtuse and alternate angles. |
| Triangle
Explorer |
|
5
to 8 |
geometry |
Students
learn about areas of triangles and about the Cartesian coordinate system
through experimenting with triangles drawn on a grid. |
| Pythagorean
Explorer |
|
5
to 8 |
geometry |
Students
find the length of a side of a right triangle by using the Pythagorean
Theorem, and then check their answers. |
| Squaring
the Triangle |
|
9
to 12 |
geometry |
Students
learn about how the Pythagorean Theorem works, through investigating the
standard geometric proof. Parameters: Sizes of the legs of the triangle. |
| Floor
Tiles |
|
5
to 12 |
geometry |
Students
learn about tessellation on quadrilateral figures by dynamically changing the
shape of the quadrilateral through dragging corners. |
| Tessellate! |
|
|
geometry |
Students
deform a triangle, rectangle or hexagon to form a polygon that tiles the
plane. Corners of the polygons may be dragged, and corresponding edges of the
polygons may be dragged. Parameters: Colors, starting polygon. |
| Surface
Area & Volume |
|
|
geometry |
Students
manipulate dimensions of polyhedra, and watch how the surface area and volume
change. Parameters: Type of polyhedron, length, width and height. |
| Hilbert
Curve Generator |
|
|
fractals |
Students
step through the generation of a Hilbert Curve -- a fractal made from
deforming a line by bending it, allowing them to explore number patterns in
sequences and geometric properties of fractals. |
| Another
Hilbert Curve Generator |
|
|
fractals |
Students
step through the generation of a different Hilbert-like Curve -- a fractal
made from deforming a line by bending it, allowing them to explore number
patterns in sequences and geometric properties of fractals. |
| Koch's
Snowflake |
|
|
fractals |
Students
step through the generation of the Koch Snowflake -- a fractal made from
deforming the sides of a triangle, allowing them to explore number patterns
in sequences and geometric properties of fractals. |
| Sierpinski's
Triangle |
|
|
fractals |
Students
step through the generation of Sierpinski's Triangle -- a fractal made from
subdividing a triangle into four smaller triangles and cutting the middle one
out, allowing them to explore number patterns in sequences and geometric
properties of fractals. |
| Sierpinski's
Carpet |
|
|
fractals |
Students
step through the generation of Sierpinski's Carpet -- a fractal made from
subdividing a square into nine smaller squares and cutting the middle one
out, allowing them to explore number patterns in sequences and geometric
properties of fractals. |
| Coloring
Multiples in Pascal's Triangle |
|
|
fractals |
Students
color numbers in Pascal's Triangle by rolling a number and then clicking on
all entries that are multiples of the number rolled, thereby practicing
multiplication tables investigating number patterns, and investigating
fractal patterns. |
| Coloring
Remainders in Pascal's Triangle |
|
|
fractals |
Students
color numbers in Pascal's Triangle by rolling a number and then clicking on
all entries that have the same remainder when divided by the number rolled,
thereby practicing multiplication tables, investigating number patterns, and
investigating fractal patterns. |
| The
Chaos Game |
|
|
fractals |
Students
play the Chaos Game by experimenting with probabilities, and they learn about
an apparently random process with a not-so-random, geometric fractal result. |
| Fractal
Dimensions |
|
|
fractals |
Students
investigate the fractal dimensions of several line- deformation fractals. |
| Fractured
Pictures |
|
|
fractals |
Students
generate complicated geometric fractals by specifying starting polygon and
scale factor. |
| Flake
Maker |
|
|
fractals |
Students
create their own fractals by specifying a "line deformation rule"
and stepping through the generation of a geometric fractal. Parameters: Grid
type, number of bending points on the line. |
| Julia
Sets |
|
|
fractals |
Students
enter a complex value for c in the form of an ordered pair of real numbers.
The applet draws the fractal Julia set for that seed value. |
| The
Mandelbrot Set |
|
|
fractals |
Students
investigate the relationships between the Mandelbrot set and Julia sets by
clicking and zooming. |
| Slope
Slider |
http://www.shodor.org/interactivate/... |
|
graphing |
This
activity allows the manipulation of a linear function of the form f(x)=mx+b
and encourages the user to explore the relationship between slope and
intercept in the cartesian coordinate system. |
| Function
Flyer |
|
|
graphing |
A
more advanced version of Slope Slider, this activity allows the manipulation
of the constants and coefficients in any function thereby encouraging the
user to explore the effects on the graph of the function by changing those
numbers. |
| Data
Flyer |
|
|
statistics |
Similar
to Function Flyer, but with the capability of plotting data points as well as
a function. Then you can tweak the function to fit the data. |
| Conic
Flyer |
|
|
conics |
Similar
to Function Flyer, but allows the manipulation of the constants and
coefficients of all the types of conic section equations on a coordinate
plane by changing those numbers using a slider bar. |
| Simple
Plot |
|
|
statistics |
Students
can plot ordered pairs of numbers, either as a scatter plot or with the dots
connected. |
| Ordered
Simple Plot |
|
|
statistics |
Another
version of "Simple Plot" which allows the user to plot and connect
ordered pairs in the order that they are input. This enables pictures to be
drawn by connecting the pairs rather than having the computer connect them
from left to right. |
| Graph
Sketcher |
http://www.shodor.org/interactivate/activities/... |
|
graphing |
Students
can create graphs of functions by entering formulas -- similar to a graphing
calculator. |
| Graphit |
|
|
graphing |
Students
can graph functions and sets of ordered pairs on the same coordinate plane --
similar to a graphing calculator. |
| General
Coordinates Game |
|
|
graphing |
Students
investigate the Cartesian coordinate system through identifying the
coordinates of points, or requesting that a particular point be plotted. |
| Simple
Coordinates Game |
|
|
graphing |
Students
investigate the first quadrant of the Cartesian coordinate system through
identifying the coordinates of points, or requesting that a particular point
be plotted. |
| Maze
Game |
http://www.shodor.org/interactivate/... |
|
graphing |
Students
investigate the Cartesian coordinate system by directing a robot through a
mine field laid out on the plane. |
| Simple
Maze Game |
|
|
graphing |
Students
investigate the first quardant of the Cartesian coordinate system by
directing a robot through a mine field laid out on the plane. |
| Function
Machine |
|
|
functions |
Students
investigate very simple functions by trying to guess the algebraic form from
inputs and outputs. |
| Linear
Function Machine |
|
|
graphing |
Students
investigate linear functions by trying to guess the slope and intercept from
inputs and outputs. |
| Positive
Linear Function Machine |
|
|
functions |
Students
investigate linear functions with positive slopes by trying to guess the
slope and intercept from inputs and outputs. |
| Number
Cruncher |
|
|
functions |
Similar
to the original "Function Machine" but lists input and output in a
table and will not let the user attempt to guess the rule on without at least
having two data points. |
| Whole
Number Cruncher |
|
|
functions |
Similar
to "Number Cruncher" but only generates multiplication and addition
functions to avoid outputting any negative numbers. |
| Vertical
Line Test |
|
|
functions |
Students
learn about the vertical line test for functions by trying to connect points
in the plane to build a function. |
| Possible
or Not? |
|
|
functions |
Drills
students on whether a curve satisfies the properties of functions. |
| The
2 Variable Function Pump |
|
|
functions |
Students
enter two complex numbers (z and c) as ordered pairs of real numbers, then
click a button to iterate step by step. The iterates are graphed in the x-y
plane and printed out in table form. This is an introduction to the idea of
prisoners/escapees in iterated functions and the calculation of fractal Julia
sets. |
| Histogram |
|
|
statistics |
Students
can view histograms for either built-in or user-specified data, and
experiment with how the size of the class intervals influences the
perceptions. Parameters: Data sets, class sizes. |
| PieChart |
|
|
statistics |
Students
view piecharts. Parameters: Number of sectors, size of sector as a percent. |
| Circle
Graph |
|
|
statistics |
Enter
data categories and the value of each category to create a circle graph.
Similar to "Pie Chart" but the user can define the data set. |
| Bar
Graph Sorter |
|
K
to 8 |
statistics |
Sort
colored shapes into a bar graph. Appropriate for elementary grades. |
| Bar
Graph |
|
|
statistics |
Enter data to
create a bar graph, then manipulate the graph's maximum and minimum values. |
| Stem
and Leaf Plotter |
|
5
to 12 |
statistics |
Students
view stem-and-leaf plots of their data, and then get to practice finding
means, medians and modes. Parameters:Data. |
| Boxplot
1 |
|
|
statistics |
Students
can create boxplots which DO use the median in calculating the interquartile
ranges for either builtin or user-specified data as well as experiment with
outliers. |
| Boxplot
2 |
|
|
statistics |
Students
can create boxplots which DO NOT use the median in calculating the
interquartile ranges for either builtin or user-specified data as well as
experiment with outliers. |
| Understanding
Experimental Probability |
|
|
statistics |
Experiment
with experimental probability using a fixed size section spinner, a variable
section spinner, 2 regular 6-sided number cubes or design your own number
cubes. Appropriate for elementary grades. |
| Racing
Game with One Die |
|
|
probability |
Two players
each roll a die, and the lucky player moves one step to the finish.
Parameters: what rolls win and how many steps to the finish line. |
| Racing
Game with Two Dice |
|
|
probability |
N
players roll two dice, the lucky player moves one step to the finish, or
everybody moves one step and the lucky player moves two steps to the finish.
Parameters: the number of players, number of trials and length of the race. |
| Crazy
Choices Game |
|
|
probability |
Three
players play games of chance using dice, cards, spinners or coin tosses, to
compare theoretical and experimental probabilities. Parameters: Type of game
for each player, number of trials. |
| Spinner |
|
|
probability |
Students
can create a game spinner with one to twelve sectors to look at experimental
and theoretical probabilities. Parameters: Number of sectors, number of
trials. |
| Adjustable
Spinner |
|
|
probability |
Students
can create a game spinner with variable sized sectors to look at experimental
and theoretical probabilities. Parameters: Sizes of sectors, number of
sectors, number of trials. |
| Two
Colors Applet |
|
|
probability |
Students
choose between three boxes and choose one marble from the box to look at
conditional probabilities. Parameters: Number of trials. |
| Marbles |
|
|
probability |
Students
learn about sampling with and without replacement by modeling drawing marbles
from a bag. Parameters: Number and color of marbles in the bag, replacement
rule. |
| Simple
Monty Hall |
|
|
|
Students
choose one of three doors to experimentally determine the odds of winning the
grand prize behind one of the doors, as in the TV program "Let's Make a
Deal." Parameters: Staying or switching between the two remaining doors. |
| Generalized
Monty Hall |
|
|
probability |
Students
run a simulation to mimic the simple monty hall activity with multiple
trials. Parameters: Number of doors, number of trials, staying or switching
between the two remaining doors. |
| Advanced
Monty Hall |
|
|
probability |
Students
choose one of N doors to experimentally determine the odds of winning the
grand prize behind one of the doors, as in the TV program "Let's Make a
Deal." Parameters: Number of doors, number of trials, staying or
switching between the two remaining doors. |
| Dice
Table |
|
|
probability |
Students
experiment with the outcome distribution for a roll of two dice by playing a
dice throwing game. Parameters: Which player wins on which rolls. |
| Stock
Exchange |
|
|
probability |
Students
learn about expected value and payoff for an event that will occur with a
known probability, by playing a game in which the payoff is earnings from
stocks. Parameters: Probability of receiving cash, cash amounts, number of
trials. |
| Plop
It! |
|
|
statistics |
Students
click to build dot plots of data and view how the mean, median, and mode
change as numbers are added to the plot. Parameters: Range for observations. |
| Measures |
|
|
statistics |
Students
enter data and view the mean, median, variance and standard deviation of the
data set. Parameters: Number of observations, range for observations, which
statistics to view, identifiers for the data. |
| Normal
Distribution |
|
|
statistics |
Students
can change the standard deviation of the graphed normal distribution to
create a new distribution, allowing them to observe properties like how well
the histogram fits the curve and how areas under the curve correspond to the
probability that a number is selected. Parameters: standard deviation, number
of trials, class intervals. |
| Skew
Distribution |
|
|
statistics |
Students
can change the median standard deviation of the graphed normal distribution
to create a skewed distribution, allowing them to observe properties like
what it means for the mean, median, and mode to be different. Parameters:
median, standard deviation, number of trials, class intervals. |
| Fire!! |
|
|
probability |
Students
run a simulation of how a fire will spread through a stand of trees, learning
about probability and chaos. Parameters: Probability that a tree will catches
fire if its neighbor is on fire. |
| Directable
Fire!! |
|
|
probability |
Students
run a simulation of how a fire will spread through a stand of trees, learning
about probability and chaos. Parameters: Probability that a tree will set
fire to each of its eight neighbors. |
| A
Better Fire!! |
|
|
probability |
Students
run a simulation of how a fire will spread through a stand of trees, learning
about probability and chaos. Parameters: Forest density, wind direction, size
of forest. |
| Life |
|
|
probability |
Students
run the classic game of life, learning about probabilities, chaos and
simulation. Parameters: Type of world, types of "life," rules for
living. |
| Life
Lite |
|
|
probability |
Similar
to Life with fewer options for creatures and world configuration. |
| Rabbits
and Wolves |
|
|
probability |
Students
experiment with a simple ecosystem consisting of grass, rabbits and wolves,
learning about probabilities, chaos and simulation. |
| The
Chaos Game |
|
|
probability |
Students
play the Chaos Game by experimenting with probabilities, and they learn about
an apparently random process with a not-so-random, geometric fractal result. |
| Buffon's
Needle |
|
|
probability |
Students
experiment with a simulation to get an approximation of Pi. |
| Stopwatch
|
|
|
miscellaneous |
Functions
just like a real stopwatch as well as recording set times, accurate to the
nearest tenth of a second. Parameters: Count up from 0 or count down from a
set time. |